Casual Observer of Chaos from Arcturus is a Graceful Artificially Intelligent Pilot who Loves The Void with a Technology Flavor in a Scifi world -------------------------------------------------------------------------------- Might: ______ Pool: 15 Edge: 1 Defense: Practiced Speed: ______ Pool: 16 Edge: 0 Defense: Specialized Intellect: ______ Pool: 15 Edge: 0 Defense: Practiced Initiative: Practiced Effort: 1 Armor: 1 Experience Points: 0 Recovery Roll: 1d6+1 Rested > 1 Action > 10 Minutes > 1 Hour > 10 Hours Damage Track: Hale > Impaired > Debilitated Special Abilities ----------------- Limited recovery Resting restores points only to your Intellect Pool, not to your Might Pool or your Speed Pool. Machine vulnerabilities and invulnerabilities Damaging effects and other threats that rely on an organic system-poison, disease, cell disruption, and so on-have no effect on you. Neither do beneficial drugs or other effects. Conversely, things that normally affect only inorganic or inanimate objects can affect you, as can effects that disrupt machines. Mechanics, not medicines Conventional healing methods, including the vast majority of restorative devices and medicines, do not restore points to any of your Pools. You can recover points to your Intellect Pool only by resting, and you can recover points to your Speed and Might Pools only through repair. The difficulty of the repair task is equal to the number of points of damage sustained, to a maximum of 10. Repairing your Might and Speed Pools are always two different tasks. Skills ------ Datajack (Pool:Intellect, Cost:1) With computer access, you jack in instantly and learn a bit more about something you can see. You get an asset on a task involving that person or object. Action. Danger sense (Pool:Speed, Cost:1) Your initiative task is eased. You pay the cost each time the ability is used. Enabler. Knowledge skills (Trained) You are trained in two skills in which you are not already trained. Choose two areas of knowledge such as history, geography, archeology, and so on. You can select this ability multiple times. Each time you select it, you must choose two different skills. Enabler. Microgravity adept (Trained) You ignore all the ill effects of low gravity and no gravity on movement; you are trained in low-gravity maneuvers and zero-gravity maneuvers. (You might still be subject to negative biological effects of long-term exposure, if any.) Enabler. Trained in all speed defense tasks (Trained) Trained in all tasks involving balance and careful movement (Trained) Trained in all tasks involving physical performing arts (Trained) Trained without armor (Trained) You are trained in Speed defense tasks when not wearing armor. Enabler. Vacuum skilled (Trained) You are trained in two of the following skills: vacuum welding, algae farming, ecosystem design, circuit design, spacecraft maintenance and repair, or some similar skill related to traveling and colonizing planets, moons, and stations located in the solar system. Enabler. Light weapons (Practiced) Light Weapons Medium weapons (Practiced) Medium Weapons Heavy weapons (Inability) Heavy Weapons Uncanny valley (Inability) You have a hard time relating to organic beings, and they don't react well to you. All positive interaction tasks with such beings are hindered by two steps. Attacks ------- Punch Cost:Free Stat:Might Damage:2 Type:Light Skill:Practiced Distance:Immediate A right jab. Attacks are eased by 1 for Light weapons Medium Weapon Cost:Free Stat:Might Damage:4 Type:Medium Skill:Practiced Distance:Immediate A medium weapon of your choice. Granted from Starting Equipment. Cyphers ------- Limit: 2 Armor Reinforcer (Level: 7) The user's Armor gains an enhancement for twenty-four hours. Roll a d6 to determine the result. Rolled a 6. +2 to Armor, +5 against damage from acid. Manifest Water Adapter (Level: 5) The user can breathe underwater and operate at any depth (without facing the debilitating consequences of changing pressure) for four hours per cypher level. This cypher can also be used in the regular atmosphere, allowing the user to ignore ill effects from very low or very high atmospheric pressure. The cypher does not protect against vacuum. Manifest Equipment --------- Money: 0 - Appropriate clothing and a weapon of your choice, plus two expensive items, two moderately priced items, and up to four inexpensive items. Granted from Starting Equipment. Improvements ------------ Tier: 1 [ ] Increase Capabilities [ ] Move Toward Perfections [ ] Extra Effort [ ] Skill Training Background ---------- A Pilot is also known as a Explorer Pilot You are a person of action and physical ability, fearlessly facing the unknown. You travel to strange, exotic, and dangerous places, and discover new things. This means you're physical but also probably knowledgeable. Although Explorers can be academics or well studied, they are first and foremost interested in action. They face grave dangers and terrible obstacles as a routine part of life. Graceful You have a perfect sense of balance, moving and speaking with grace and beauty. You're quick, lithe, flexible, and dexterous. Your body is perfectly suited to dance, and you use that advantage in combat to dodge blows. You might wear garments that enhance your agile movement and sense of style. Artificially Intelligent You are a machine-not just a sentient machine, but a sapient one. Your awareness might make you an exception, or there may be many like you, depending on the setting. Artificially intelligent characters have machine minds of one type or another. This can involve an advanced computer brain, but it could also be a liquid computer, a quantum computer, or a network of smart dust particles creating an ambient intelligence. You might even have been an organic creature whose mind was uploaded into a machine. Your body, of course, is also a machine. Most people refer to you as a robot or an android, although you know neither term describes you very well, as you are as free-willed and free-thinking as they are. Loves The Void When it's just you, your spacesuit, and the panorama of stars wheeling out forever and always, you are at peace. Choose how you became involved in the adventure: - Against your better judgment, you joined the other PCs because you saw that they were in danger. - One of the other PCs convinced you that joining the group would be in your best interests. - You're afraid of what might happen if the other PCs fail. - There is reward involved, and you need the money. Background Connection --------------------- Your father is a high-ranking officer in the military with many connections. Focus Connection ---------------- Pick one other PC. You once saved their life, and they clearly feel indebted to you. You wish they didn't; it's just part of the job. Notes ----- Possible player intrusions based on your character type: Fortuitous Malfunction A trap or a dangerous device malfunctions before it can affect you. Serendipitous Landmark Just when it seems like the path is lost (or you are), a trail marker, a landmark, or simply the way the terrain or corridor bends, rises, or falls away suggests to you the best path forward, at least from this point. Weak Strain The poison or disease turns out not to be as debilitating or deadly as it first seemed, and inflicts only half the damage that it would have otherwise. Agile +2 to your Speed Pool. Granted from Graceful Artificial Body +3 to your Might Pool and your Speed Pool. Granted from Artificially Intelligent Shell +1 to Armor. Granted from Artificially Intelligent Superintelligent +4 to your Intellect Pool. Granted from Artificially Intelligent Possible GM intrusion from your focus: Spacesuits develop glitches. Air refill cartridges sometimes misreport capacity. Micrometeorites are common in space. Last Updated: November 5th, 2023 02:53 App Version: 0.10.28