Sudden Clarity Interface from Proxima Centauri is a Tough Artificially Intelligent Soldier who Wears Power Armor in a Scifi world -------------------------------------------------------------------------------- Might: ______ Pool: 18 Edge: 1 Defense: Trained Speed: ______ Pool: 13 Edge: 1 Defense: Practiced Intellect: ______ Pool: 16 Edge: 0 Defense: Practiced Initiative: Practiced Effort: 1 Armor: 4 Experience Points: 0 Recovery Roll: 1d6+2 Rested > 1 Action > 10 Minutes > 1 Hour > 10 Hours Damage Track: Hale > Impaired > Debilitated Special Abilities ----------------- Combat prowess You add +1 damage to one type of weapon attack of your choice: melee weapon attacks or ranged weapon attacks. Enabler. Enhanced might You gain 3 points to your Might Pool. Enabler. Healthy Add 1 to the points you regain when you make a recovery roll. Improved edge Choose one of your Edge stats that is 0. It increases to 1. Enabler. Limited recovery Resting restores points only to your Intellect Pool, not to your Might Pool or your Speed Pool. Machine vulnerabilities and invulnerabilities Damaging effects and other threats that rely on an organic system-poison, disease, cell disruption, and so on-have no effect on you. Neither do beneficial drugs or other effects. Conversely, things that normally affect only inorganic or inanimate objects can affect you, as can effects that disrupt machines. Mechanics, not medicines Conventional healing methods, including the vast majority of restorative devices and medicines, do not restore points to any of your Pools. You can recover points to your Intellect Pool only by resting, and you can recover points to your Speed and Might Pools only through repair. The difficulty of the repair task is equal to the number of points of damage sustained, to a maximum of 10. Repairing your Might and Speed Pools are always two different tasks. Powered armor You have a suit of powered armor. It is effectively medium armor (+2 to Armor); however, you suffer no Speed penalties for wearing it. Also, your suit grants other benefits: it provides breathable air for up to eight hours and a comfortable environment even in bitter heat, cold, vacuum, or underwater to a depth of 4 miles (6 km); and it allows you to see in the dark up to a short distance. Getting into the suit requires an action (and, of course, access to your suit). Enabler. Skills ------ Quick throw (Pool:Speed, Cost:2) After using a thrown light weapon, you draw another light weapon and make another thrown attack against the same target or a different one. Action. Physical skills (Trained) You are trained in two skills in which you are not already trained. Choose two of the following: balancing, climbing, jumping, running, or swimming. You can select this ability multiple times. Each time you select it, you must choose two different skills. Enabler. Trained in might defense actions (Trained) Heavy weapons (Practiced) Heavy Weapons Light weapons (Practiced) Light Weapons Medium weapons (Practiced) Medium Weapons Uncanny valley (Inability) You have a hard time relating to organic beings, and they don't react well to you. All positive interaction tasks with such beings are hindered by two steps. Attacks ------- Punch Cost:Free Stat:Might Damage:2 Type:Light Skill:Practiced Distance:Immediate A right jab. Attacks are eased by 1 for Light weapons Light Weapon Cost:Free Stat:Speed Damage:2 Type:Light Skill:Practiced Distance:Immediate A light weapon of your choice. Granted from Tough. Attacks are eased by 1 for Light weapons Light Weapon Cost:Free Stat:Speed Damage:2 Type:Light Skill:Practiced Distance:Immediate A light weapon of your choice. Granted from Starting Equipment. Attacks are eased by 1 for Light weapons Medium Weapon Cost:Free Stat:Might Damage:4 Type:Medium Skill:Practiced Distance:Immediate A medium weapon of your choice. Granted from Starting Equipment. Cyphers ------- Limit: 2 Ray Of Hope (Level: 5) You can activate this cypher when you or an ally rolls a 20 on a task (no action required). When you do, designate youself or the ally who rolled the 20 as the recipient. The recipient can restore a number of points to their Pools equal to the cypher's level, dividing among their Pools however they wish. Subtle Skill Boost (Level: 5) Dramatically but temporarily alters the user's mind and body so they can ease one specific kind of physical action by three steps. Once activated, this boost can be used a number of times equal to the cypher's level, but only within a twenty-four-hour period. The boost takes effect each time the action is performed. For example, a level 3 cypher boosts the first three times that action is attempted. Roll a d100 to determine the action. Rolled a 71. Climbing. Subtle Equipment --------- Money: 0 - You have an extra light weapon. Granted from Tough. - Appropriate clothing and two weapons of your choice, plus one expensive item, two moderately priced items, and up to four inexpensive items. Granted from Starting Equipment. Improvements ------------ Tier: 1 [ ] Increase Capabilities [ ] Move Toward Perfections [ ] Extra Effort [ ] Skill Training Background ---------- A Soldier is also known as a Warrior Soldier You're a good ally to have in a fight. You know how to use weapons and defend yourself. Depending on the genre and setting in question, this might mean wielding a sword and shield in the gladiatorial arena, an AK-47 and a bandolier of grenades in a savage firefight, or a blaster rifle and powered armor when exploring an alien planet. Warriors are physical, action-oriented people. They're more likely to overcome a challenge using force than by other means, and they often take the most straightforward path toward their goals. Tough You're strong and can take a lot of physical punishment. You might have a large frame and a square jaw. Tough characters frequently have visible scars. Artificially Intelligent You are a machine-not just a sentient machine, but a sapient one. Your awareness might make you an exception, or there may be many like you, depending on the setting. Artificially intelligent characters have machine minds of one type or another. This can involve an advanced computer brain, but it could also be a liquid computer, a quantum computer, or a network of smart dust particles creating an ambient intelligence. You might even have been an organic creature whose mind was uploaded into a machine. Your body, of course, is also a machine. Most people refer to you as a robot or an android, although you know neither term describes you very well, as you are as free-willed and free-thinking as they are. Wears Power Armor You have built or acquired a set of powered armor that gives you additional powers. Choose how you became involved in the adventure: - You're acting as a bodyguard for one of the other PCs. - One of the PCs is your sibling, and you came along to watch out for them. - You need money because your family is in debt. - You stepped in to defend one of the PCs when that character was threatened. While talking to them afterward, you heard about the group's task. Background Connection --------------------- Your old trainer still expects you to come back and clean up after their classes; when you do, they occasionally share interesting rumors. Focus Connection ---------------- Pick two PCs (preferably ones who are likely to get in the way of your attacks). When you miss with an attack and the GM rules that you struck someone other than your target, you hit one of these two characters. Notes ----- Possible player intrusions based on your character type: Perfect Setup You're fighting at least three foes and each one is standing in exactly the right spot for you to use a move you trained in long ago, allowing you to attack all three as a single action. Make a separate attack roll for each foe. You remain limited by the amount of Effort you can apply on one action. Old Friend A comrade in arms from your past shows up unexpectedly and provides aid in whatever you're doing. They are on a mission of their own and can't stay longer than it takes to help out, chat for a while after, and perhaps share a quick meal. Weapon Break Your foe's weapon has a weak spot. In the course of the combat, it quickly becomes damaged and moves two steps down the object damage track. Resilient +1 to Armor. Granted from Tough Artificial Body +3 to your Might Pool and your Speed Pool. Granted from Artificially Intelligent Shell +1 to Armor. Granted from Artificially Intelligent Superintelligent +4 to your Intellect Pool. Granted from Artificially Intelligent Possible GM intrusion from your focus: The armor won't come off. The armor acts under its own power. The armor suffers a momentary power loss. NPCs are scared by the power armor. Last Updated: November 5th, 2023 02:53 App Version: 0.10.28