Gromthar is a Mighty Half Giant Paladin who Defends The Weak in a Fantasy world ------------------------------------------------------------------------------- Might: ______ Pool: 20 Edge: 0 Defense: Trained Speed: ______ Pool: 12 Edge: 1 Defense: Practiced Intellect: ______ Pool: 10 Edge: 1 Defense: Trained Initiative: Practiced Effort: 1 Armor: 1 Experience Points: 0 Recovery Roll: 1d6+2 Rested > 1 Action > 10 Minutes > 1 Hour > 10 Hours Damage Track: Hale > Impaired > Debilitated Special Abilities ----------------- Breaker Tasks related to breaking things by smashing them are eased. Combat prowess You add +1 damage to one type of weapon attack of your choice: melee weapon attacks or ranged weapon attacks. Enabler. Healthy Add 1 to the points you regain when you make a recovery roll. Improved edge Choose one of your Edge stats that is 0. It increases to 1. Enabler. Mass and strength You inflict +1 point of damage with your melee attacks and attacks with thrown weapons. Practiced in armor You can wear armor for long periods of time without tiring and can compensate for slowed reactions from wearing armor. You reduce the Speed cost for wearing armor by 1. You start the game with a type of armor of your choice. Enabler. Warding shield You have +1 to Armor while you are using a shield. Enabler. Skills ------ Overwatch (Pool:Intellect, Cost:1) You use a ranged weapon to target a limited area (such as a doorway, a hallway, or the eastern side of the clearing) and make an attack against the next viable target to enter that area. This works like a wait action, but you also negate any benefit the target would have from cover, position, surprise, range, illumination, or visibility. Further, you inflict 1 additional point of damage with the attack. You can remain on overwatch as long as you wish, within reason. Action. Courageous (Trained) You are trained in Intellect defense tasks and initiative tasks. Enabler. Trained in all actions involving lifting and throwing things (Trained) Trained in might defense tasks (Trained) Heavy weapons (Practiced) Heavy Weapons Light weapons (Practiced) Light Weapons Medium weapons (Practiced) Medium Weapons Too large to accomplish normal things (Inability) Tasks related to initiative, stealth, and fine manipulation of any sort (such as lockpicking or repair tasks) are hindered. Attacks ------- Punch Cost:Free Stat:Might Damage:2 Type:Light Skill:Practiced Distance:Immediate A right jab. Attacks are eased by 1 for Light weapons Heavy Weapon Cost:Free Stat:Might Damage:6 Type:Heavy Skill:Practiced Distance:Immediate A heavy weapon of your choice. Granted from Half Giant. Requires two hands Heavy Weapon Cost:Free Stat:Might Damage:6 Type:Heavy Skill:Practiced Distance:Immediate A heavy weapon of your choice. Granted from Starting Equipment. Requires two hands Medium Weapon Cost:Free Stat:Might Damage:4 Type:Medium Skill:Practiced Distance:Immediate A medium weapon of your choice. Granted from Starting Equipment. Cyphers ------- Limit: 2 Repel (Level: 2) One NPC within immediate range who is of a level lower than the cypher decides to leave, using their next five rounds to move away quickly. Subtle Stim (Level: 2) Eases the user's next action taken by three steps. Subtle Equipment --------- Money: 0 - You have a heavy weapon of your choice. Granted from Half Giant. - Appropriate clothing and two weapons of your choice, plus one expensive item, two moderately priced items, and up to four inexpensive items. Granted from Starting Equipment. - Armor of your choice. Granted from Practiced In Armor. Improvements ------------ Tier: 1 [ ] Increase Capabilities [ ] Move Toward Perfections [ ] Extra Effort [ ] Skill Training Background ---------- A Paladin is also known as a Warrior Paladin You're a good ally to have in a fight. You know how to use weapons and defend yourself. Depending on the genre and setting in question, this might mean wielding a sword and shield in the gladiatorial arena, an AK-47 and a bandolier of grenades in a savage firefight, or a blaster rifle and powered armor when exploring an alien planet. Warriors are physical, action-oriented people. They're more likely to overcome a challenge using force than by other means, and they often take the most straightforward path toward their goals. Mighty You have a very impressive physique. Your strength, power, and very importance are superior. Whether you're truly the mightiest may be up for debate (and you may have a friendly rivalry about this with other superheroes), but there is no question that you are exceptional. These things make you confident, but you know that you have these physical gifts in order to perform heroic deeds, and unseemly conduct is beneath you. Half Giant You stand at least 12 feet (4 m) tall and tower over everyone around you. Whether you are a full-blooded giant or merely have giant heritage from large ancestors, you're massive. Always large for your age, it became an issue only once you reached puberty and topped 7 feet (2 m) in height, and kept growing from there. Defends The Weak You stand up for the helpless, the weak, and the unprotected. Choose how you became involved in the adventure: - You joined the other PCs because they would fail without your strength. - You believe this endeavor will earn you a lot of valor. - Another PC asked--rightly--for your help. - An authority figure told you to do this to show you the value of humility. Background Connection --------------------- Your older sibling is an infamous character who has been disgraced. Focus Connection ---------------- Pick one other PC. If it wasn't for you, that character would have failed a past test of mental achievement." Notes ----- Possible player intrusions based on your character type: Perfect Setup You're fighting at least three foes and each one is standing in exactly the right spot for you to use a move you trained in long ago, allowing you to attack all three as a single action. Make a separate attack roll for each foe. You remain limited by the amount of Effort you can apply on one action. Old Friend A comrade in arms from your past shows up unexpectedly and provides aid in whatever you're doing. They are on a mission of their own and can't stay longer than it takes to help out, chat for a while after, and perhaps share a quick meal. Weapon Break Your foe's weapon has a weak spot. In the course of the combat, it quickly becomes damaged and moves two steps down the object damage track. Very Powerful +4 to your Might Pool. Granted from Mighty Tough +4 to your Might Pool. Granted from Half Giant Possible GM intrusion from your focus: A character focused on protecting others may periodically leave themselves vulnerable to attacks. Last Updated: September 24th, 2023 01:26 App Version: 0.09.15 Website: https://app.lostcompanypress.com