Valeria is a Honorable Human Warrior Mage who Throws With Deadly Accuracy with a Magic Flavor in a Fantasy world -------------------------------------------------------------------------------- Might: ______ Pool: 13 Edge: 0 Defense: Practiced Speed: ______ Pool: 13 Edge: 1 Defense: Practiced Intellect: ______ Pool: 10 Edge: 0 Defense: Practiced Initiative: Practiced Effort: 1 Armor: 0 Experience Points: 0 Recovery Roll: 1d6+1 Rested > 1 Action > 10 Minutes > 1 Hour > 10 Hours Damage Track: Hale > Impaired > Debilitated Special Abilities ----------------- Precision You deal 2 additional points of damage with attacks using weapons that you throw. Enabler. Skills ------ Mental link (Pool:Intellect, Cost:1+) You open a pathway to another creature's mind via a light touch, which allows you to transmit thoughts and images to each other. The mental link remains regardless of distance and lasts for one hour. In addition to the normal options for using Effort, you can choose to use Effort to extend the duration by one hour for each level of Effort applied. Action to initiate. Premonition (Pool:Intellect, Cost:2) You learn one random fact about a creature or location that is pertinent to a topic you designate. Alternatively, you can choose to learn a creature's level; however, if you do so, you cannot learn anything else about it later with this ability. Action. Control the field (Pool:Might, Cost:1) This melee attack inflicts 1 less point of damage than normal, and regardless of whether you hit the target, you maneuver it into a position you desire within immediate range. Action. Swipe (Pool:Speed, Cost:1, Inability) This is a quick, agile melee attack. Your attack inflicts 1 less point of damage than normal but dazes your target for one round, during which time all tasks it performs are hindered. Action. Trained in discerning people's true motives or seeing through lies (Trained) Trained in pleasant social interactions (Trained) Heavy weapons (Practiced) Heavy Weapons Light weapons (Practiced) Light Weapons Medium weapons (Practiced) Medium Weapons Attacks ------- Punch Cost:Free Stat:Might Damage:2 Type:Light Skill:Practiced Distance:Immediate A right jab. Attacks are eased by 1 for Light weapons Light Weapon Cost:Free Stat:Speed Damage:2 Type:Light Skill:Practiced Distance:Immediate A light weapon of your choice. Granted from Starting Equipment. Attacks are eased by 1 for Light weapons Medium Weapon Cost:Free Stat:Might Damage:4 Type:Medium Skill:Practiced Distance:Immediate A medium weapon of your choice. Granted from Starting Equipment. Cyphers ------- Limit: 2 Honeyed Words (Level: 5) You gain incredible insight as to what an NPC you can observe wants or needs. For the next ten minutes, your deception and persuasion tasks made toward that target gain an asset. If the cypher level is 5 or higher, you gain two assets instead. Subtle Sudden Inferno (Level: 9) A raging fire starts, which quickly spreads to cover an area up to a long range away over the course of one round, no matter how unlikely or how few apparently flammable items were in the area. Any creature that ends a turn within the flames takes ambient damage equal to the cypher level. The fire burns out after ten minutes. Subtle, Fantastic Equipment --------- Money: 0 - Appropriate clothing and two weapons of your choice, plus one expensive item, two moderately priced items, and up to four inexpensive items. Granted from Starting Equipment. Improvements ------------ Tier: 1 [ ] Increase Capabilities [ ] Move Toward Perfections [ ] Extra Effort [ ] Skill Training Background ---------- A Warrior Mage is also known as a Warrior Warrior Mage You're a good ally to have in a fight. You know how to use weapons and defend yourself. Depending on the genre and setting in question, this might mean wielding a sword and shield in the gladiatorial arena, an AK-47 and a bandolier of grenades in a savage firefight, or a blaster rifle and powered armor when exploring an alien planet. Warriors are physical, action-oriented people. They're more likely to overcome a challenge using force than by other means, and they often take the most straightforward path toward their goals. Honorable You are trustworthy, fair, and forthright. You try to do what is right, to help others, and to treat them well. Lying and cheating are no way to get ahead-these things are for the weak, the lazy, or the despicable. You probably spend a lot of time thinking about your personal honor, how best to maintain it, and how to defend it if challenged. In combat, you are straightforward and offer quarter to any foe. You were likely instilled with this sense of honor by a parent or a mentor. Sometimes the distinction between what is and isn't honorable varies with different schools of thought, but in broad strokes, honorable people can agree on most aspects of what honor means. Human You are the definition of the average humanoid. As a group, they have average might, speed and intellect. But behind the average human lies a saga of untapped potential, a story poised to leap the bounds of the ordinary and venture into the realm of the extraordinary. Throws With Deadly Accuracy Everything that leaves your hand goes exactly where you'd like it to go and at the range and speed to make the perfect impact. Choose how you became involved in the adventure: - The PCs' goals appear to be honorable and commendable. - You see that what the other PCs are about to do is dangerous, and you'd like to help protect them. - One of the other PCs invited you, hearing of your trustworthiness. - You asked politely if you could join the other PCs in their mission. Background Connection --------------------- You trained in an isolated monastery. The monks think of you as a brother, but you're a stranger to all others. Focus Connection ---------------- Pick one other PC. You knew of that character years ago, but you don't think they knew you." Notes ----- Possible player intrusions based on your character type: Perfect Setup You're fighting at least three foes and each one is standing in exactly the right spot for you to use a move you trained in long ago, allowing you to attack all three as a single action. Make a separate attack roll for each foe. You remain limited by the amount of Effort you can apply on one action. Old Friend A comrade in arms from your past shows up unexpectedly and provides aid in whatever you're doing. They are on a mission of their own and can't stay longer than it takes to help out, chat for a while after, and perhaps share a quick meal. Weapon Break Your foe's weapon has a weak spot. In the course of the combat, it quickly becomes damaged and moves two steps down the object damage track. Stalwart +2 to your Might Pool. Granted from Honorable Possible GM intrusion from your focus: Missed attacks strike the wrong target. Ricochets can be dangerous. Improvised weapons break. Last Updated: September 24th, 2023 01:26 App Version: 0.09.15 Website: https://app.lostcompanypress.com